Biblioteca Digital de Eventos Científicos da UFPR, VIII Simpósio de Design Sustentável/Symposium on Sustainable Design

Tamanho da fonte: 
TRAINING DESIGN STUDENTS THROUGH A BEHAVIOUR LIFE PREDICTION GAME SIMULATION
VIVIANE GALLINDO, ARLINDO SILVA, ABINAYA N

Última alteração: 23-11-2021

Resumo


So far, during human evolution, we (humans) have been going against nature instead of adapting and evolving with it and in this aspect Covid-19 outbreak has been a humbling experience. Many so-called solutions are designed without considering or evaluating the negative consequences that we are all facing nowadays and that are going to get worse over time if changes are not made. We claim that designers have the responsibility of stepping up human evolution as our role in this Material Realm (Margolin, 2002). For that, we propose the concept of a simulation game (Second Planet) that aims to shape design students’ actions towards solutions that will improve human evolution. As a simulation, students would be able to prototype, test and implement their solutions in the Second Planet where the consequences of their solutions could be analyzed from societal, environmental and ethical dimensions without causing harm in the real world. A tool to promote a change in the student's behavior towards the implementation of social responsibility in Design. An initial idea of this game proposal was presented at the Responsible Innovation event in March 2021 as part of the Responsible Innovation (United Nations) and received with enthusiasm (Annex 1).

Palavras-chave


Design in the Anthropocene; Design for sustainable behavior; Design for Social Innovation; Human Evolution; Systemic Design.

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